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Xcom tech tree enemy within
Xcom tech tree enemy within







xcom tech tree enemy within

There was a bit less information about the mechs available, but I did get to play with a pair of them in my team, as I investigated a crashed alien ship. You should even be able to respec your genetically modified troops, in case you decide that you’d rather have regen over leap or vice versa, which is a departure from the permanent nature of talent tree selection in Enemy Unknown. Alternately, an undisclosed autopsy will allow you to modify your troops with regenerative tissues, giving a small health regen every turn. After autopsying a Thin Man, for example, you’ll be able to give your troops their ability to leap up onto roofs, something previously reserved for Thin Men alone, which is particularly helpful for Snipers getting into position to take a headshot. The modifications themselves are based on alien tech, which you’ll acquire from performing autopsies. You can modify up to five body parts of each troop, ranging from the legs to the eyes. Once you’ve accumulated sufficient Meld, you’ll be able to spend it to upgrade your soldiers via Mech armor or genetic modifications. It’s very much akin to the bomb missions from EU, which gave you a limited number of turns to find and disarm the explosives. You’ll have a limited number of turns to collect the Meld before it expires, explodes, or some other ill fate befalls it. This applies to the abundance of new maps, as well as classic EU maps. Most maps you play will have two timed Meld deposits, one of which will be more readily accessible than the other. The origin and specifics are a little nebulous at present, but the practice is pretty straight forward.

xcom tech tree enemy within

The driving force of the new additions is a resource called Meld. You will certainly want to reconsider your class structure within your squad with the new mech-equipped soldiers and genetically modified troops. Where you might expect the mech soldiers to take the place of your Heavy, instead they offer a whole new suite of specs and abilities that make them part of the larger team. The best thing about Enemy Within is that the new additions seem to complement, rather than replace, the existing class structure. While I wasn’t quite convinced that it would be able to improve such a stellar gameplay experience, everything I saw makes me less cynical about the prospect, and more hopeful that it will be exactly what every XCOM fan never knew they wanted. It should come as no surprise that I was ecstatic when I found out I’d be getting hands on with Enemy Within, the upcoming standalone expansion for 2012’s strategy masterpiece, Enemy Unknown. I’ve never been shy about my love of XCOM, even if The Bureau left a bit to be desired.









Xcom tech tree enemy within